Top 5 Common Cards In Clash Royale Apk

Posted by Ronald Parker on April 7, 2017No Comments

Here are the main five common cards in Clash Royale Apk 2017, which will permit you to beat more players. Numerous players utilize these cards that aren’t in the Meta, and this gives them a noteworthy inconvenience over the individuals who know the Meta and endeavor it. By analyzing these tips, you will have a really decent sign of which cards you ought to use in your deck.

Common Clash Royale cards

  1. Elite Barbarians

It produces a couple of leveled up Barbarians. They’re similar to barbarians, just harder, better, speedier and stronger. Basically Elite Barbarians are incredibly solid and quick

Stats at Tournament Level:

  • Hit-points: 1060
  • Damage per second: 189
  • Damage: 265
  • Hit Speed: 1.4 Seconds
  • Targets: Ground
  • Speed: Very Fast
  • Range: Melee
  • Deploy Time: 1 Second
  • Count: x2

2. Zap
Description: Zaps enemies, briefly stunning them and dealing damage inside a small radius. Reduced damage to Crown Towers.

Stats at Tournament Level:

  • Area Damage: 169
  • Crown Tower Damage: 68
  • Stun Duration: 0.5 Seconds
  • Radius: 2.5

3. Ice Spirit
Description: Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty.

Stats at Tournament Level:

  • Hit-points: 209
  • Area Damage: 116
  • Freeze Duration: 1.5 Seconds
  • Targets: Air & Ground
  • Speed: Very Fast
  • Range: 2.5
  • Deploy Time: 1 Second

4. Archers
Description: A pair of lightly armored ranged attackers. They’ll help you take down ground and air units, but you’re on your own with hair coloring device.

Stats at Tournament Level:

  • Hit-points: 265
  • Damage Per Second: 71
  • Damage: 86
  • Hit Speed: 1.2 Seconds
  • Targets: Air & Ground
  • Speed: Medium
  • Range: 5
  • Deploy Time: 1 Second
  • Count: x2

5. Minions
Description: Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!

Stats at Tournament Level:

  • Hit-points: 190
  • Damage Per Second: 84
  • Damage: 84
  • Hit Speed: 1 Second
  • Targets: Air & Ground
  • Speed: Fast
  • Range: 2
  • Deploy Time: 1 Second
  • Count: x3

 

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